Thursday, August 25, 2011
What's Paper Computer All About?
For example, if you know how a character moves...
Jump = +2vert
Duck, Jump = +3vert
or Run, Jump = +2vert, +4horiz
Then you know for sure if you can solve the levels.
Watch out for additional "Objects" such as the rare "Earthquake Lever."
Hop up on stuff like an old-school Lego.
Once you have accomplished an understanding of what the meaning behind this project is, you can proceed to start developing creatures and objects. Elements, essentially, that recur throughout the setting of the videogame that you are creating.
8 is the recommended number of Creatures and Objects you should draw. 4 would be sufficient. 2 and that's almost not enough. Try to draw 8 a piece.
These creatures and objects will be all over your videogame so get used to looking at them. Try to think about all of the possible ways they could behave. Think of how your Humanoid will interact with them.
It can be a talking game, a running and fighting game, or even just a walk around and beat the level type of game.
In any case, that's just how it all goes down.
And the game "Bot."
These are not just games on computer. They're games you need to design on paper. The instructions inside of Paper Computer show you how you can develop awesome videogame-quality flipbooks.
Stop playing videogames and start making them. Flipbooks are the first step. If you can prove what you are capable of, others will perhaps step in and form a group.